Per-Pixel Effects
Varying Color Gradient
A vertex shader writes vColor, and the fragment shader reads the interpolated value to fill a rectangle with a smooth corner gradient.
Program
Varyings bridge vertex and fragment shaders. The GPU interpolates each varying for every covered pixel.
varying_color_gradient.html
<canvas id="stage" width="360" height="210"></canvas>
<script>
varying vec3 vColor;
vColor = aColor;
gl_FragColor = vec4(vColor, 1.0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
</script>
varying
A varying carries interpolated values from vertex shader to fragment shader.
interpolation
Interpolation computes per-pixel values between primitive vertices.