Linked Structures
Insert at Head
Insert a new first node by pointing it at the old head and then moving the head pointer.
Algorithm
The replay labels nodes by value, such as node(20), and never exposes object
identity or memory addresses. This Rust DSA implementation uses the
same small chain as the rest of the DSA track.
Basic Implementation
basic.rs
struct Node {
value: i32,
next: Option<Box<Node>>,
}
fn node(value: i32, next: Option<Box<Node>>) -> Option<Box<Node>> {
Some(Box::new(Node { value, next }))
}
fn render(head: &Option<Box<Node>>) -> String {
let mut parts: Vec<String> = Vec::new();
let mut cursor = head.as_ref();
while let Some(node) = cursor {
parts.push(node.value.to_string());
cursor = node.next.as_ref();
}
parts.join(" -> ") + " -> null"
}
fn delete_value(head: Option<Box<Node>>, target: i32) -> Option<Box<Node>> {
match head {
Some(mut n) => {
if n.value == target {
n.next
} else {
n.next = delete_value(n.next, target);
Some(n)
}
}
None => None,
}
}
fn main() {
let mut head = node(20, node(30, None));
let mut new_head = Box::new(Node { value: 10, next: None });
new_head.next = head;
head = Some(new_head);
println!("{}", render(&head));
}
Complexity
- Time: O(1)
- Space: O(1)
Implementation notes
- Keep the explicit node and pointer/reference operations; array shortcuts hide the linked-list state this lesson is meant to replay.
- The final output prints the chain in a deterministic
a -> b -> nullform for cross-language comparison.
old head
The previous first node becomes the second node.
constant-time insert
Only the new node and head pointer change.