Graphs
Shortest Path (Unweighted, via BFS)
BFS explores a graph layer by layer, so the first time it reaches a vertex
is along a shortest path. Track dist[v] and parent[v] while exploring,
then walk parents back from the target to reconstruct the route.
Algorithm
On the canonical graph from graph-adjacency-list, the shortest path from
1 to 6 is [1, 2, 4, 5, 6] with distance 4. The path is rebuilt from parent:
6 -> 5 -> 4 -> 2 -> 1, reversed.
layers equal distance
BFS order equals distance in an unweighted graph.
Basic Implementation
basic.rs
Replay: real traced execution (multi-file project)
use std::collections::HashMap;
use std::collections::VecDeque;
fn main() {
let mut adj: HashMap<i32, Vec<i32>> = HashMap::new();
adj.insert(1, vec![2, 3]);
adj.insert(2, vec![1, 4]);
adj.insert(3, vec![1, 4]);
adj.insert(4, vec![2, 3, 5]);
adj.insert(5, vec![4, 6]);
adj.insert(6, vec![5]);
let src = 1;
let dst = 6;
let mut dist: HashMap<i32, i32> = HashMap::new();
let mut parent: HashMap<i32, i32> = HashMap::new();
dist.insert(src, 0);
parent.insert(src, 0);
let mut queue: VecDeque<i32> = VecDeque::new();
queue.push_back(src);
while let Some(v) = queue.pop_front() {
for &nb in &adj[&v] {
if !dist.contains_key(&nb) {
let d = dist[&v] + 1;
dist.insert(nb, d);
parent.insert(nb, v);
queue.push_back(nb);
}
}
}
let mut path: Vec<i32> = Vec::new();
let mut node = dst;
while node != 0 {
path.push(node);
node = parent[&node];
}
path.reverse();
println!("{:?}", path);
println!("{}", dist[&dst]);
}
dist ← {1: 0}
14let mut parent: HashMap<i32, i32> = HashMap::new();15dist.insert(src, 0);16parent.insert(src, 0);values this step{1: 0}distparent ← {1: null}
15dist.insert(src, 0);16parent.insert(src, 0);17let mut queue: VecDeque<i32> = VecDeque::new();values this step{1: null}parentdist ← {1: 0, 2: 1, 3: 1}, parent ← {1: null, 2: 1, 3: 1}, queue ← [2, 3]
18queue.push_back(src);19while let Some(v) = queue.pop_front() {20 for &nb in &adj[&v] {values this step{1: 0, 2: 1, 3: 1}dist{1: null, 2: 1, 3: 1}parent[2, 3]queue1dequeuedist ← {1: 0, 2: 1, 3: 1, 4: 2}, parent ← {1: null, 2: 1, 3: 1, 4: 2}
18queue.push_back(src);19while let Some(v) = queue.pop_front() {20 for &nb in &adj[&v] {values this step{1: 0, 2: 1, 3: 1, 4: 2}dist{1: null, 2: 1, 3: 1, 4: 2}parent[3, 4]queue2dequeuedist ← {1: 0, 2: 1, 3: 1, 4: 2}, parent ← {1: null, 2: 1, 3: 1, 4: 2}
18queue.push_back(src);19while let Some(v) = queue.pop_front() {20 for &nb in &adj[&v] {values this step{1: 0, 2: 1, 3: 1, 4: 2}dist{1: null, 2: 1, 3: 1, 4: 2}parent[4]queue3dequeuedist ← {1: 0, 2: 1, 3: 1, 4: 2, 5: 3}, parent ← {1: null, 2: 1, 3: 1, 4: 2, 5: 4}
18queue.push_back(src);19while let Some(v) = queue.pop_front() {20 for &nb in &adj[&v] {values this step{1: 0, 2: 1, 3: 1, 4: 2, 5: 3}dist{1: null, 2: 1, 3: 1, 4: 2, 5: 4}parent[5]queue4dequeuedist ← {1: 0, 2: 1, 3: 1, 4: 2, 5: 3, 6: 4}, parent ← {1: null, 2: 1, 3: 1, 4: 2, 5: 4, 6: 5}
18queue.push_back(src);19while let Some(v) = queue.pop_front() {20 for &nb in &adj[&v] {values this step{1: 0, 2: 1, 3: 1, 4: 2, 5: 3, 6: 4}dist{1: null, 2: 1, 3: 1, 4: 2, 5: 4, 6: 5}parent[6]queue5dequeuedist ← {1: 0, 2: 1, 3: 1, 4: 2, 5: 3, 6: 4}, parent ← {1: null, 2: 1, 3: 1, 4: 2, 5: 4, 6: 5}
18queue.push_back(src);19while let Some(v) = queue.pop_front() {20 for &nb in &adj[&v] {values this step{1: 0, 2: 1, 3: 1, 4: 2, 5: 3, 6: 4}dist{1: null, 2: 1, 3: 1, 4: 2, 5: 4, 6: 5}parent[]queue6dequeuepath ← [1, 2, 4, 5, 6]
29let mut path: Vec<i32> = Vec::new();30let mut node = dst;31while node != 0 {values this step[1, 2, 4, 5, 6]path{1: null, 2: 1, 3: 1, 4: 2, 5: 4, 6: 5}parentstdout ← [1, 2, 4, 5, 6]
35path.reverse();36println!("{:?}", path);37println!("{}", dist[&dst]);values this step[1, 2, 4, 5, 6]stdout[1, 2, 4, 5, 6]pathstdout ← 4
36 println!("{:?}", path);37 println!("{}", dist[&dst]);38}values this step4stdout4dist[6]BFS path ← 1 -> 2 (1 edge, cost 10), cheaper weighted path ← 1 -> 3 -> 2 (2 edges, cost 2)
36 println!("{:?}", path);37 println!("{}", dist[&dst]);38}values this step1 -> 2 (1 edge, cost 10)BFS path1 -> 3 -> 2 (2 edges, cost 2)cheaper weighted pathuse Dijkstra with a priority queueweighted algorithm1->2 weight 10, 1->3 weight 1, 3->2 weight 1edge weights
Complexity
- Time: O(V + E)
- Space: O(V)
Implementation notes
- Rust: a
distHashMap doubles as the visited check,parentrecords predecessors (0 marks the source), and aVecDequegives FIFO order. - The replay shows
dist,parent, and the queue filling in, then the reconstructed path. It also contrasts that unweighted result with a weighted graph where Dijkstra with a priority queue is required.