Represent an undirected graph as a per-vertex list of neighbours. For every edge (u, v), append v to adj[u] and u to adj[v]. Neighbour lists keep insertion order so the graph is a stable, deterministic fixture for the search lessons.

Algorithm

Basic Implementation

basic.rs
use std::collections::BTreeMap;
fn main() {
	let edges = [(1, 2), (1, 3), (2, 4), (3, 4), (4, 5), (5, 6)];
	let mut adj: BTreeMap<i32, Vec<i32>> = BTreeMap::new();
	for &(u, v) in edges.iter() {
		adj.entry(u).or_insert_with(Vec::new).push(v);
		adj.entry(v).or_insert_with(Vec::new).push(u);
	}
	let mut parts: Vec<String> = Vec::new();
	for (v, nbrs) in &adj {
		let items: Vec<String> = nbrs.iter().map(|n| n.to_string()).collect();
		parts.push(format!("{}: [{}]", v, items.join(", ")));
	}
	println!("{{{}}}", parts.join(", "));
}

The graph fixture is pinned once, then the adjacency list writes each undirected edge in both directions.

Step 1 - Pinned graph fixture

The six vertices and six undirected edges are the shared fixture for BFS and DFS.

Graph with edges (1,2), (1,3), (2,4), (3,4), (4,5), (5,6).123456

Step 2 - Final adjacency list

Each row lists neighbours in the same insertion order used by the lesson.

Adjacency list after all six undirected edges are inserted.vertexneighbours1[2, 3]2[1, 4]3[1, 4]4[2, 3, 5]5[4, 6]6[5]

Complexity

  • Build: O(V + E)
  • Space: O(V + E)

Implementation notes

  • Rust: a BTreeMap<i32, Vec<i32>> keeps vertices sorted; entry().or_insert_with appends neighbours in edge order.
  • The replay shows the adjacency list after each edge is added, matching the lesson spec.
adjacency list Each edge adds two directed entries, one in each direction.