Because the across speed is constant, once we know how long the ball is in the air the distance falls right out.
Example
Because the across speed is constant, once we know how long the ball is in the air the distance it travels falls right out. Exact arithmetic here means exact results for the stated model inputs; measured inputs still carry uncertainty and significant-figure limits.
highlighted = computed this step
When does it land?
It lands when the height is back to zero. The up part climbs and falls symmetrically, so it lands after twice the time to the top. Gravity erases the 10 metres per second of upward speed at 10 per second, reaching the top at one second and landing at 2 seconds.
tland=g2vy=10m/s22⋅10m/s=2s
More upward launch speed keeps it airborne longer
Hold gravity fixed. More upward launch speed takes longer to erase, so the whole up-and-down flight lasts longer.