A projectile is two simple motions at once: a steady horizontal coast and a vertical throw under gravity. Splitting them is the whole trick.
Example
A projectile is two simple motions at once: a steady horizontal coast and a vertical throw under gravity. Splitting them is the whole trick.
highlighted = computed this step
A ball thrown up and forward
A ball is launched with a horizontal part of 5 metres per second and a vertical part of 10 metres per second. The slanted launch arrow is the real velocity; we work in these two parts precisely so we never need its messy diagonal length. The trick is to treat across and up as two separate, simpler problems.
vx=5m/s,vy=10m/s
Across: nothing pushes it sideways
Gravity only pulls down, so nothing changes the across speed. The horizontal part stays 5 metres per second the whole flight: across position is just that speed times time, equal steps every second.
x=vxt=5m/s⋅t
Up: gravity slows it, stops it, drops it
The up part is free fall with a head start. Gravity takes 10 metres per second off the upward speed each second, so the climb slows to a stop at the top, then falls back. The vertical position is the launch-up minus the usual one-half g t squared.
y=vyt−21gt2
mechanicsGiving the launch as a clean horizontal part and vertical part lets each direction be solved on its own.