A dropped object is constant acceleration with gravity doing the speeding up.
With g = 10 the numbers stay clean.
Example
A dropped object is just constant acceleration with gravity doing the speeding up. With g = 10 the numbers stay clean. Exact arithmetic here means exact results for the stated model inputs; measured inputs still carry uncertainty and significant-figure limits.
highlighted = computed this step
Set up the drop
A ball is dropped from rest and falls for 2 seconds. We use 10 metres per second squared for gravity to keep the arithmetic clean; the real value is about 9.8 metres per second squared, a little smaller.
g=10m/s2,t=2s
Speed when it lands
Falling speed is gravity times time: 10 times 2 is 20 metres per second.
v=gt=10m/s2⋅2s=20m/s
Distance fallen
Free fall is the constant-acceleration distance with gravity for the acceleration: one half times 10 times the time squared, 4.
y=21gt2=21⋅10m/s2⋅4m
Compute the fall
The ball falls 20 metres. As with any constant acceleration, equal times give growing gaps.
y=20m
Fall distance grows faster than speed
Keep gravity fixed at 10 metres per second squared. Falling time makes speed grow evenly, but distance grows by the square of time.
t1s2s3sv10m/s20m/s30m/sy5m20m45m
mechanicsFree fall reuses the constant-acceleration distance formula with gravity for the acceleration; g = 10 keeps it exact, and the gaps grow as it falls.