Represent an undirected graph as a per-vertex list of neighbours. For every edge (u, v), append v to adj[u] and u to adj[v]. Neighbour lists keep insertion order so the graph is a stable, deterministic fixture for the search lessons.

Algorithm

The canonical fixture is 6 vertices [1..6] with undirected edges (1,2), (1,3), (2,4), (3,4), (4,5), (5,6) inserted in that order. The final adjacency list is {1: [2, 3], 2: [1, 4], 3: [1, 4], 4: [2, 3, 5], 5: [4, 6], 6: [5]}. This same graph drives graph-bfs, graph-dfs, and graph-shortest-path-bfs.

Basic Implementation

basic.cs
using System;
using System.Collections.Generic;
class Program {
	static void Main() {
		int[][] edges = { new int[] {1, 2}, new int[] {1, 3}, new int[] {2, 4}, new int[] {3, 4}, new int[] {4, 5}, new int[] {5, 6} };
		Dictionary<int, List<int>> adj = new Dictionary<int, List<int>>();
		foreach (int[] e in edges) {
			if (!adj.ContainsKey(e[0])) adj[e[0]] = new List<int>();
			if (!adj.ContainsKey(e[1])) adj[e[1]] = new List<int>();
			adj[e[0]].Add(e[1]);
			adj[e[1]].Add(e[0]);
		}
		List<int> keys = new List<int>(adj.Keys);
		keys.Sort();
		List<string> parts = new List<string>();
		foreach (int v in keys) {
			parts.Add(v + ": [" + string.Join(", ", adj[v]) + "]");
		}
		Console.WriteLine("{" + string.Join(", ", parts) + "}");
	}
}

Complexity

  • Build: O(V + E)
  • Space: O(V + E)

Implementation notes

  • C#: a Dictionary<int, List<int>> stores neighbours in edge order; keys are sorted before printing because Dictionary iteration order is unspecified.
  • The replay shows the adjacency list after each edge is added, matching the lesson spec.
adjacency list Each edge adds two directed entries, one in each direction.