Graphs
Build a Graph as an Adjacency List
Represent an undirected graph as a per-vertex list of neighbours. For every
edge (u, v), append v to adj[u] and u to adj[v]. Neighbour lists
keep insertion order so the graph is a stable, deterministic fixture for the
search lessons.
Algorithm
The canonical fixture is 6 vertices [1..6] with undirected edges
(1,2), (1,3), (2,4), (3,4), (4,5), (5,6) inserted in that order. The
final adjacency list is
{1: [2, 3], 2: [1, 4], 3: [1, 4], 4: [2, 3, 5], 5: [4, 6], 6: [5]}.
This same graph drives graph-bfs, graph-dfs, and
graph-shortest-path-bfs.
Basic Implementation
basic.cs
using System;
using System.Collections.Generic;
class Program {
static void Main() {
int[][] edges = { new int[] {1, 2}, new int[] {1, 3}, new int[] {2, 4}, new int[] {3, 4}, new int[] {4, 5}, new int[] {5, 6} };
Dictionary<int, List<int>> adj = new Dictionary<int, List<int>>();
foreach (int[] e in edges) {
if (!adj.ContainsKey(e[0])) adj[e[0]] = new List<int>();
if (!adj.ContainsKey(e[1])) adj[e[1]] = new List<int>();
adj[e[0]].Add(e[1]);
adj[e[1]].Add(e[0]);
}
List<int> keys = new List<int>(adj.Keys);
keys.Sort();
List<string> parts = new List<string>();
foreach (int v in keys) {
parts.Add(v + ": [" + string.Join(", ", adj[v]) + "]");
}
Console.WriteLine("{" + string.Join(", ", parts) + "}");
}
}
Complexity
- Build: O(V + E)
- Space: O(V + E)
Implementation notes
- C#: a
Dictionary<int, List<int>>stores neighbours in edge order; keys are sorted before printing because Dictionary iteration order is unspecified. - The replay shows the adjacency list after each edge is added, matching the lesson spec.
adjacency list
Each edge adds two directed entries, one in each direction.