A final checklist rolls several workflow booleans into a release-ready status.

Checklist Status

checklist_status.cpp
#include <iostream>

struct Checklist {
    bool built;
    bool tested;
    bool packaged;
};

int completedCount(const Checklist& checklist) {
    int count = 0;
    if (checklist.built) {
        count += 1;
    }
    if (checklist.tested) {
        count += 1;
    }
    if (checklist.packaged) {
        count += 1;
    }
    return count;
}

int main() {
    bool packaged = ;

    Checklist checklist{true, true, packaged};
    int complete = completedCount(checklist);
    bool ready = complete == 3;

    std::cout << "packaged=" << packaged << std::endl;
    std::cout << "complete=" << complete << std::endl;
    std::cout << "ready=" << ready << std::endl;
    return 0;
}
#include <iostream>

struct Checklist {
    bool built;
    bool tested;
    bool packaged;
};

int completedCount(const Checklist& checklist) {
    int count = 0;
    if (checklist.built) {
        count += 1;
    }
    if (checklist.tested) {
        count += 1;
    }
    if (checklist.packaged) {
        count += 1;
    }
    return count;
}

int main() {
    bool packaged = ;

    Checklist checklist{true, true, packaged};
    int complete = completedCount(checklist);
    bool ready = complete == 3;

    std::cout << "packaged=" << packaged << std::endl;
    std::cout << "complete=" << complete << std::endl;
    std::cout << "ready=" << ready << std::endl;
    return 0;
}
checklist Named booleans make a release gate easier to inspect than unrelated loose variables.
status Counting completed items creates an intermediate value that explains the final ready flag.