Find the node before the target value and rewire its next pointer so the target node leaves the chain.

Algorithm

The replay labels nodes by value, such as node(20), and never exposes object identity or memory addresses. This Bash DSA implementation uses the same small chain as the rest of the DSA track.

Basic Implementation

basic.sh
#!/usr/bin/env bash
set -euo pipefail

render() {
  local idx="$1"
  local out=""
  while [[ "$idx" != "-1" ]]; do
    if [[ -n "$out" ]]; then out+=" -> "; fi
    out+="${value[$idx]}"
    idx="${next[$idx]}"
  done
  printf '%s -> null\n' "$out"
}

declare -A value
declare -A next
value[1]=10; next[1]=2
value[2]=20; next[2]=3
value[3]=30; next[3]=4
value[4]=40; next[4]=-1
head=1
target=30
cursor="$head"
while [[ "${next[$cursor]}" != "-1" ]]; do
  candidate="${next[$cursor]}"
  if [[ "${value[$candidate]}" == "$target" ]]; then
    next[$cursor]="${next[$candidate]}"
    break
  fi
  cursor="$candidate"
done
render "$head"

Complexity

  • Time: O(n)
  • Space: O(1)

Implementation notes

  • Keep the explicit node and pointer/reference operations; array shortcuts hide the linked-list state this lesson is meant to replay.
  • The final output prints the chain in a deterministic a -> b -> null form for cross-language comparison.
predecessor Deletion needs the node before the one being removed.
rewiring The predecessor skips the target and points at the target's next node.