A balance pulse starts the toy computation by preparing two equal branches with probabilities that add to one. The exact halves belong only to the declared ideal map and normalized state ledger; measured pulses bring amplitude error, detuning, phase drift, leakage, decoherence, and finite-shot uncertainty.
A neutral balance pulse prepares an exact equal state without claiming real pulse dynamics. Exact arithmetic here means exact results for the stated model inputs; measured inputs still carry uncertainty and significant-figure limits.
highlighted = computed this step
A balance pulse prepares equal branches
The balance pulse from zero prepares two equal amplitudes. The direct probabilities are 1/2 and 1/2.
pzero=21,pone=21
Branch rows make the balance visible
The output budget has one zero branch, one one branch, and one conserved total.
branch∣0⟩∣1⟩totalp21211rolekeptkeptconserved
The name stays neutral
The helper calls this a balance pulse, not a physical half-turn. That keeps real pulse dynamics outside the model.