Double-Slit Fringe Intensity Really Dips and Recovers
Every value in this lesson is rounded to four decimal places from a real physim double-slit-interference-2d numerical simulation (scenario examples/double-slit-interference-2d-young.json), not derived from a closed form. Exact arithmetic here means exact results for the stated model inputs; measured inputs still carry uncertainty and significant-figure limits.
highlighted = computed this step
The real fringe intensity dips well below the center
A real physim double-slit run measures a relative intensity of 0.7071 at the screen's center, y = 4.0000 metres. Moving out to y = 3.2667 metres, the real intensity really drops to 0.2307 of the central value — a genuine interference dark band, not a smooth falloff.
IcI(ya)=0.7071→IcI(yb)=0.2307
The real fringe intensity recovers farther out
Moving out even farther, to y = 2.4667 metres, the real intensity climbs back up to 0.6519 of the central value — brighter than the closer dip at y = 3.2667 metres, even though this row is farther from the center. Real double-slit intensity does not fall off monotonically with distance; it rises and falls as the two real path lengths trade whole and half wavelengths.