Operational Remediation Reports
Countdown Latch Remediation Report
Compare arrivals at a latch against the needed count and turn the remaining count into a release, wait, or escalate remediation action.
latch remaining
The needed count and arrivals are scalars, so the remaining work that drives the remediation action stays deterministic without awaiting a live latch.
Countdown Latch Remediation Report
CountdownLatchRemediationReport.kt
Replay: real traced execution (multi-file project)
fun main() {
val arrivals = 3
val needed = 3
var counted = arrivals
if (counted > needed) {
counted = needed
}
val remaining = needed - counted
val action = if (remaining == 0) {
"release"
} else if (remaining <= 1) {
"wait"
} else {
"escalate"
}
println("needed=$needed counted=$counted remaining=$remaining $action")
}
fun main() {
val arrivals = 0
val needed = 3
var counted = arrivals
if (counted > needed) {
counted = needed
}
val remaining = needed - counted
val action = if (remaining == 0) {
"release"
} else if (remaining <= 1) {
"wait"
} else {
"escalate"
}
println("needed=$needed counted=$counted remaining=$remaining $action")
}
fun main() {
val arrivals = 2
val needed = 3
var counted = arrivals
if (counted > needed) {
counted = needed
}
val remaining = needed - counted
val action = if (remaining == 0) {
"release"
} else if (remaining <= 1) {
"wait"
} else {
"escalate"
}
println("needed=$needed counted=$counted remaining=$remaining $action")
}
arrivals ← 3, needed ← 3, counted ← 3, remaining ← 0, action ← release
1fun main() {2 val arrivals→ 3 = 3 //@arrivals=2, 03 val needed→ 3 = 34 var counted→ 3 = arrivals35 if (counted > needed) {6 counted = needed7 }8 val remaining→ 0 = needed3 - counted3910 val action→ release = if (remaining0 == 0) {11 "release"12 } else if (remaining0 <= 1) {13 "wait"14 } else {15 "escalate"16 }1718 println("needed=$needed3 counted=$counted3 remaining=$remaining0 $actionrelease")19}outputneeded=3 counted=3 remaining=0 release
arrivals ← 0, needed ← 3, counted ← 0, remaining ← 3, action ← escalate
1fun main() {2 val arrivals→ 0 = 03 val needed→ 3 = 34 var counted→ 0 = arrivals05 if (counted > needed) {6 counted = needed7 }8 val remaining→ 3 = needed3 - counted0910 val action→ escalate = if (remaining3 == 0) {11 "release"12 } else if (remaining3 <= 1) {13 "wait"14 } else {15 "escalate"16 }1718 println("needed=$needed3 counted=$counted0 remaining=$remaining3 $actionescalate")19}outputneeded=3 counted=0 remaining=3 escalate
arrivals ← 2, needed ← 3, counted ← 2, remaining ← 1, action ← wait
1fun main() {2 val arrivals→ 2 = 23 val needed→ 3 = 34 var counted→ 2 = arrivals25 if (counted > needed) {6 counted = needed7 }8 val remaining→ 1 = needed3 - counted2910 val action→ wait = if (remaining1 == 0) {11 "release"12 } else if (remaining1 <= 1) {13 "wait"14 } else {15 "escalate"16 }1718 println("needed=$needed3 counted=$counted2 remaining=$remaining1 $actionwait")19}outputneeded=3 counted=2 remaining=1 wait