Operational Remediation Reports
Async Queue Remediation Report
Drain a fixed backlog of arrivals against a bounded depth and turn the remaining depth into a drain, steady, or throttle remediation action.
backlog depth
The backlog depth and arrivals are scalars, so the remaining capacity that drives the remediation action stays deterministic without draining a live async queue.
Async Queue Remediation Report
async_queue_remediation.js
Replay: real traced execution (multi-file project)
const arrivals = 1;
const depth = 4;
function remediate(count) {
let drained = count;
if (drained > depth) {
drained = depth;
}
const remaining = depth - drained;
let action = "steady";
if (drained <= 1) {
action = "drain";
} else if (remaining === 0) {
action = "throttle";
}
console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);
}
remediate(arrivals);
const arrivals = 3;
const depth = 4;
function remediate(count) {
let drained = count;
if (drained > depth) {
drained = depth;
}
const remaining = depth - drained;
let action = "steady";
if (drained <= 1) {
action = "drain";
} else if (remaining === 0) {
action = "throttle";
}
console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);
}
remediate(arrivals);
const arrivals = 5;
const depth = 4;
function remediate(count) {
let drained = count;
if (drained > depth) {
drained = depth;
}
const remaining = depth - drained;
let action = "steady";
if (drained <= 1) {
action = "drain";
} else if (remaining === 0) {
action = "throttle";
}
console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);
}
remediate(arrivals);
arrivals ← 1, depth ← 4
1const arrivals→ 1 = 1; //@arrivals=3, 52const depth→ 4 = 4;34function remediate(count) {5 let drained = count;6 if (drained > depth) {7 drained = depth;8 }9 const remaining = depth - drained;10 let action = "steady";11 if (drained <= 1) {12 action = "drain";13 } else if (remaining === 0) {14 action = "throttle";15 }16 console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);17}1819remediate(arrivals1);drained ← 1, count ← 1, remaining ← 3, depth ← 4, action ← steady
1const arrivals = 1; //@arrivals=3, 52const depth = 4;34function remediate(count1) {5 let drained→ 1 = count→ 1;6 if (drained > depth) {7 drained = depth;8 }9 const remaining→ 3 = depth→ 4 - drained1;10 let action→ steady = "steady";11 if (drained <= 1) {if (drained <= 1)
9const remaining = depth - drained;10let action = "steady";11if (drained1 <= 1) {12 action = "drain";13} else if (remaining === 0) {console.log(`arrivals=${count} drained=${drained} remaining=${remainin…
14 action = "throttle";15 }16 console.log(`arrivals=${count1} drained=${drained1} remaining=${remaining3} ${actiondrain}`);17}outputarrivals=1 drained=1 remaining=3 drainremediate(arrivals);
16 console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);17}1819remediate(arrivals1);
arrivals ← 3, depth ← 4
1const arrivals→ 3 = 3;2const depth→ 4 = 4;34function remediate(count) {5 let drained = count;6 if (drained > depth) {7 drained = depth;8 }9 const remaining = depth - drained;10 let action = "steady";11 if (drained <= 1) {12 action = "drain";13 } else if (remaining === 0) {14 action = "throttle";15 }16 console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);17}1819remediate(arrivals3);drained ← 3, count ← 3, remaining ← 1, depth ← 4, action ← steady
1const arrivals = 3;2const depth = 4;34function remediate(count3) {5 let drained→ 3 = count→ 3;6 if (drained > depth) {7 drained = depth;8 }9 const remaining→ 1 = depth→ 4 - drained3;10 let action→ steady = "steady";11 if (drained <= 1) {12 action = "drain";13 } else if (remaining === 0) {14 action = "throttle";15 }16 console.log(`arrivals=${count3} drained=${drained3} remaining=${remaining1} ${actionsteady}`);17}outputarrivals=3 drained=3 remaining=1 steadyremediate(arrivals);
16 console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);17}1819remediate(arrivals3);
arrivals ← 5, depth ← 4
1const arrivals→ 5 = 5;2const depth→ 4 = 4;34function remediate(count) {5 let drained = count;6 if (drained > depth) {7 drained = depth;8 }9 const remaining = depth - drained;10 let action = "steady";11 if (drained <= 1) {12 action = "drain";13 } else if (remaining === 0) {14 action = "throttle";15 }16 console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);17}1819remediate(arrivals5);drained ← 5, count ← 5
1const arrivals = 5;2const depth = 4;34function remediate(count5) {5 let drained→ 5 = count→ 5;6 if (drained > depth) {if (drained > depth)
4function remediate(count) {5 let drained = count;6 if (drained5 > depth4) {7 drained = depth4;8 }remaining ← 0, depth ← 4, action ← steady
7 drained = depth;8}9const remaining→ 0 = depth→ 4 - drained4;10let action→ steady = "steady";11if (drained <= 1) {if (remaining === 0)
12 action = "drain";13} else if (remaining0 === 0) {14 action = "throttle";15}console.log(`arrivals=${count} drained=${drained} remaining=${remainin…
14 action = "throttle";15 }16 console.log(`arrivals=${count5} drained=${drained4} remaining=${remaining0} ${actionthrottle}`);17}outputarrivals=5 drained=4 remaining=0 throttleremediate(arrivals);
16 console.log(`arrivals=${count} drained=${drained} remaining=${remaining} ${action}`);17}1819remediate(arrivals5);