Trees
Level-Order Traversal
Visit a tree breadth-first with a queue.
Algorithm
The canonical tree is 4(2(1,3),6(5,7)), so this Go DSA
implementation can be compared directly with the rest of the DSA track.
Basic Implementation
basic.go
package main
import (
"fmt"
"strings"
)
type Node struct { value int; left *Node; right *Node }
func render(node *Node) string {
if node == nil { return "_" }
if node.left == nil && node.right == nil { return fmt.Sprintf("%d", node.value) }
return fmt.Sprintf("%d(%s,%s)", node.value, render(node.left), render(node.right))
}
func sampleTree() *Node {
return &Node{4, &Node{2, &Node{1, nil, nil}, &Node{3, nil, nil}}, &Node{6, &Node{5, nil, nil}, &Node{7, nil, nil}}}
}
func listString(values []int) string {
parts := []string{}
for _, value := range values { parts = append(parts, fmt.Sprintf("%d", value)) }
return "[" + strings.Join(parts, ", ") + "]"
}
func main() { queue := []*Node{sampleTree()}; output := []int{}; for len(queue) > 0 { node := queue[0]; queue = queue[1:]; output = append(output, node.value); if node.left != nil { queue = append(queue, node.left) }; if node.right != nil { queue = append(queue, node.right) } }; fmt.Println(listString(output)) }
Complexity
- Time: O(n)
- Space: O(w) queue space
Implementation notes
- Render tree structure explicitly instead of printing node objects.
- The replay highlights the node, traversal state, queue, path, or search cursor that changes at each step.
level order
Level-order traversal uses a queue to visit shallower nodes first.