Tooling and Project Concepts
Release Checklist
Summarize release readiness from a short checklist.
tooling
Release checks combine build, test, documentation, and issue status before a project is ready to publish.
Release Checklist
ReleaseChecklist.cs
Replay: real traced execution (multi-file project)
using System;
class Program
{
static void Main()
{
int completedChecks = 2;
string[] checks = { "build", "tests", "docs", "tag" };
int totalChecks = checks.Length;
for (int i = 0; i < checks.Length; i++)
{
bool done = i < completedChecks;
Console.WriteLine($"{checks[i]}={done}");
}
bool ready = completedChecks == totalChecks;
Console.WriteLine($"completed={completedChecks}");
Console.WriteLine($"ready={ready}");
}
}
using System;
class Program
{
static void Main()
{
int completedChecks = 1;
string[] checks = { "build", "tests", "docs", "tag" };
int totalChecks = checks.Length;
for (int i = 0; i < checks.Length; i++)
{
bool done = i < completedChecks;
Console.WriteLine($"{checks[i]}={done}");
}
bool ready = completedChecks == totalChecks;
Console.WriteLine($"completed={completedChecks}");
Console.WriteLine($"ready={ready}");
}
}
using System;
class Program
{
static void Main()
{
int completedChecks = 4;
string[] checks = { "build", "tests", "docs", "tag" };
int totalChecks = checks.Length;
for (int i = 0; i < checks.Length; i++)
{
bool done = i < completedChecks;
Console.WriteLine($"{checks[i]}={done}");
}
bool ready = completedChecks == totalChecks;
Console.WriteLine($"completed={completedChecks}");
Console.WriteLine($"ready={ready}");
}
}
completedChecks ← 2, totalChecks ← 4
4{5 static void Main()6 {7 int completedChecks→ 2 = 2; //@completedChecks=1, 48 string[] checks = { "build", "tests", "docs", "tag" };9 int totalChecks→ 4 = checks.Length4;done ← True
pass 1 of 411for (int i0 = 0; i < checks.Length4; i++)12{13 bool done→ True = i0 < completedChecks2;14 Console.WriteLine($"{checks[i]build}={doneTrue}");15}outputbuild=TrueAll 4 passes — pass 1 is the card above pass ichecks[i]done1 0 build True 2 1 tests True 3 2 docs False 4 3 tag False ready ← False
17 bool ready→ False = completedChecks2 == totalChecks4;18 Console.WriteLine($"completed={completedChecks2}");19 Console.WriteLine($"ready={readyFalse}");20}outputcompleted=2 ready=False
completedChecks ← 1, totalChecks ← 4
4{5 static void Main()6 {7 int completedChecks→ 1 = 1;8 string[] checks = { "build", "tests", "docs", "tag" };9 int totalChecks→ 4 = checks.Length4;done ← True
pass 1 of 411for (int i0 = 0; i < checks.Length4; i++)12{13 bool done→ True = i0 < completedChecks1;14 Console.WriteLine($"{checks[i]build}={doneTrue}");15}outputbuild=TrueAll 4 passes — pass 1 is the card above pass ichecks[i]done1 0 build True 2 1 tests False 3 2 docs False 4 3 tag False ready ← False
17 bool ready→ False = completedChecks1 == totalChecks4;18 Console.WriteLine($"completed={completedChecks1}");19 Console.WriteLine($"ready={readyFalse}");20}outputcompleted=1 ready=False
completedChecks ← 4, totalChecks ← 4
4{5 static void Main()6 {7 int completedChecks→ 4 = 4;8 string[] checks = { "build", "tests", "docs", "tag" };9 int totalChecks→ 4 = checks.Length4;done ← True
pass 1 of 411for (int i0 = 0; i < checks.Length4; i++)12{13 bool done→ True = i0 < completedChecks4;14 Console.WriteLine($"{checks[i]build}={doneTrue}");15}outputbuild=TrueAll 4 passes — pass 1 is the card above pass ichecks[i]done1 0 build True 2 1 tests True 3 2 docs True 4 3 tag True ready ← True
17 bool ready→ True = completedChecks4 == totalChecks4;18 Console.WriteLine($"completed={completedChecks4}");19 Console.WriteLine($"ready={readyTrue}");20}outputcompleted=4 ready=True