Operational Remediation Reports
Countdown Barrier Remediation Report
Compare arrivals at a barrier against the expected parties and turn the pending count into a release, wait, or escalate remediation action.
barrier pending
The expected parties and arrivals are scalars, so the pending work that drives the remediation action stays deterministic without waiting on a live barrier.
Countdown Barrier Remediation Report
CountdownBarrierRemediationReport.cs
Replay: real traced execution (multi-file project)
using System;
class Program
{
static void Main()
{
int arrivals = 3;
int parties = 3;
int done = arrivals;
if (done > parties)
{
done = parties;
}
int pending = parties - done;
string action;
if (pending == 0)
{
action = "release";
}
else if (pending <= 1)
{
action = "wait";
}
else
{
action = "escalate";
}
Console.WriteLine("parties=" + parties + " done=" + done + " pending=" + pending + " " + action);
}
}
using System;
class Program
{
static void Main()
{
int arrivals = 0;
int parties = 3;
int done = arrivals;
if (done > parties)
{
done = parties;
}
int pending = parties - done;
string action;
if (pending == 0)
{
action = "release";
}
else if (pending <= 1)
{
action = "wait";
}
else
{
action = "escalate";
}
Console.WriteLine("parties=" + parties + " done=" + done + " pending=" + pending + " " + action);
}
}
using System;
class Program
{
static void Main()
{
int arrivals = 2;
int parties = 3;
int done = arrivals;
if (done > parties)
{
done = parties;
}
int pending = parties - done;
string action;
if (pending == 0)
{
action = "release";
}
else if (pending <= 1)
{
action = "wait";
}
else
{
action = "escalate";
}
Console.WriteLine("parties=" + parties + " done=" + done + " pending=" + pending + " " + action);
}
}
arrivals ← 3, parties ← 3, done ← 3, pending ← 0
4{5 static void Main()6 {7 int arrivals→ 3 = 3; //@arrivals=2, 08 int parties→ 3 = 3;9 int done→ 3 = arrivals3;10 if (done > parties)11 {12 done = parties;13 }14 int pending→ 0 = parties3 - done3;1516 string action;17 if (pending == 0)action ← release
16string action;17if (pending0 == 0)18{19 action→ release = "release";20}Console.WriteLine("parties=" + parties + " done=" + done + " pending="…
30 Console.WriteLine("parties=" + parties3 + " done=" + done3 + " pending=" + pending0 + " " + actionrelease);31}outputparties=3 done=3 pending=0 release
arrivals ← 0, parties ← 3, done ← 0, pending ← 3
4{5 static void Main()6 {7 int arrivals→ 0 = 0;8 int parties→ 3 = 3;9 int done→ 0 = arrivals0;10 if (done > parties)11 {12 done = parties;13 }14 int pending→ 3 = parties3 - done0;1516 string action;17 if (pending == 0)action ← escalate
24}25else26{27 action→ escalate = "escalate";28}Console.WriteLine("parties=" + parties + " done=" + done + " pending="…
30 Console.WriteLine("parties=" + parties3 + " done=" + done0 + " pending=" + pending3 + " " + actionescalate);31}outputparties=3 done=0 pending=3 escalate
arrivals ← 2, parties ← 3, done ← 2, pending ← 1
4{5 static void Main()6 {7 int arrivals→ 2 = 2;8 int parties→ 3 = 3;9 int done→ 2 = arrivals2;10 if (done > parties)11 {12 done = parties;13 }14 int pending→ 1 = parties3 - done2;1516 string action;17 if (pending == 0)action ← wait
20}21else if (pending1 <= 1)22{23 action→ wait = "wait";24}Console.WriteLine("parties=" + parties + " done=" + done + " pending="…
30 Console.WriteLine("parties=" + parties3 + " done=" + done2 + " pending=" + pending1 + " " + actionwait);31}outputparties=3 done=2 pending=1 wait