Trees
Level-Order Traversal
Visit a tree breadth-first with a queue.
Algorithm
The canonical tree is 4(2(1,3),6(5,7)), so this C# DSA
implementation can be compared directly with the rest of the DSA track.
level order
Level-order traversal uses a queue to visit shallower nodes first.
Basic Implementation
basic.cs
Replay: real traced execution (multi-file project)
using System;
using System.Collections.Generic;
using System.Linq;
class Node {
public int Value;
public Node? Left;
public Node? Right;
public Node(int value, Node? left = null, Node? right = null) { Value = value; Left = left; Right = right; }
}
class Program {
static string Render(Node? node) {
if (node == null) return "_";
if (node.Left == null && node.Right == null) return node.Value.ToString();
return $"{node.Value}({Render(node.Left)},{Render(node.Right)})";
}
static Node SampleTree() => new Node(4, new Node(2, new Node(1), new Node(3)), new Node(6, new Node(5), new Node(7)));
static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";
static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }
}
tree ← 4(2(1,3),6(5,7)), queue ← [4]
1using System;2using System.Collections.Generic;values this step4(2(1,3),6(5,7))tree[4]queueoutput ← [4], queue ← [2, 6]
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4]output[2, 6]queue4dequeuedoutput ← [4, 2], queue ← [6, 1, 3]
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2]output[6, 1, 3]queue2dequeuedoutput ← [4, 2, 6], queue ← [1, 3, 5, 7]
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2, 6]output[1, 3, 5, 7]queue6dequeuedoutput ← [4, 2, 6, 1], queue ← [3, 5, 7]
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2, 6, 1]output[3, 5, 7]queue1dequeuedoutput ← [4, 2, 6, 1, 3], queue ← [5, 7]
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2, 6, 1, 3]output[5, 7]queue3dequeuedoutput ← [4, 2, 6, 1, 3, 5], queue ← [7]
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2, 6, 1, 3, 5]output[7]queue5dequeuedoutput ← [4, 2, 6, 1, 3, 5, 7], queue ← []
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2, 6, 1, 3, 5, 7]output[]queue7dequeuedstatic void Main() { var queue = new Queue<Node>(); queue.Enqueue(Samp…
18 static string ListString(IEnumerable<int> values) => "[" + string.Join(", ", values) + "]";19 static void Main() { var queue = new Queue<Node>(); queue.Enqueue(SampleTree()); var output = new List<int>(); while (queue.Count > 0) { var node = queue.Dequeue(); output.Add(node.Value); if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } Console.WriteLine(ListString(output)); }20}values this step[4, 2, 6, 1, 3, 5, 7]output
Complexity
- Time: O(n)
- Space: O(w) queue space
Implementation notes
- Render tree structure explicitly instead of printing node objects.
Nodeis a class, so theQueue<Node>stores managed references to tree nodes allocated by the CLR and reclaimed by GC.LeftandRightare nullable links; thenode.Left != null/node.Right != nullchecks keep absent children out of the queue.Queue<Node>.Dequeue()is guarded byqueue.Count > 0, andList<int>grows as visited values are appended for deterministic rendering.- The replay highlights the node, traversal state, queue, path, or search cursor that changes at each step.