Operational Remediation Reports
Countdown Barrier Remediation Report
Compare arrivals at a barrier against the expected parties and turn the pending count into a release, wait, or escalate remediation action.
barrier pending
The expected parties and arrivals are scalars, so the pending work that drives the remediation action stays deterministic without waiting on a live barrier.
Countdown Barrier Remediation Report
countdown_barrier_remediation_report.cpp
Replay: real traced execution (multi-file project)
#include <iostream>
#include <string>
int main() {
int arrivals = 3;
const int parties = 3;
int done = arrivals;
if (done > parties) {
done = parties;
}
int pending = parties - done;
std::string action;
if (pending == 0) {
action = "release";
} else if (pending <= 1) {
action = "wait";
} else {
action = "escalate";
}
std::cout << "parties=" << parties
<< " done=" << done
<< " pending=" << pending
<< " " << action << std::endl;
return 0;
}
#include <iostream>
#include <string>
int main() {
int arrivals = 0;
const int parties = 3;
int done = arrivals;
if (done > parties) {
done = parties;
}
int pending = parties - done;
std::string action;
if (pending == 0) {
action = "release";
} else if (pending <= 1) {
action = "wait";
} else {
action = "escalate";
}
std::cout << "parties=" << parties
<< " done=" << done
<< " pending=" << pending
<< " " << action << std::endl;
return 0;
}
#include <iostream>
#include <string>
int main() {
int arrivals = 2;
const int parties = 3;
int done = arrivals;
if (done > parties) {
done = parties;
}
int pending = parties - done;
std::string action;
if (pending == 0) {
action = "release";
} else if (pending <= 1) {
action = "wait";
} else {
action = "escalate";
}
std::cout << "parties=" << parties
<< " done=" << done
<< " pending=" << pending
<< " " << action << std::endl;
return 0;
}
arrivals ← 3, parties ← 3, done ← 3, pending ← 0, action ← (empty)
4int main() {5 int arrivals→ 3 = 3; //@arrivals=2, 06 const int parties→ 3 = 3;7 int done→ 3 = arrivals3;8 if (done > parties) {9 done = parties;10 }11 int pending→ 0 = parties3 - done3;1213 std::string action→ (empty);14 if (pending == 0) {action ← release
13std::string action;14if (pending0 == 0) {15 action→ release = "release";16} else if (pending <= 1) {std::cout << "parties=" << parties
22 std::cout << "parties=" << parties323 << " done=" << done324 << " pending=" << pending025 << " " << actionrelease << std::endl;26 return 0;27}outputparties=3 done=3 pending=0 release
arrivals ← 0, parties ← 3, done ← 0, pending ← 3, action ← (empty)
4int main() {5 int arrivals→ 0 = 0;6 const int parties→ 3 = 3;7 int done→ 0 = arrivals0;8 if (done > parties) {9 done = parties;10 }11 int pending→ 3 = parties3 - done0;1213 std::string action→ (empty);14 if (pending == 0) {action ← escalate
17 action = "wait";18} else {19 action→ escalate = "escalate";20}std::cout << "parties=" << parties
22 std::cout << "parties=" << parties323 << " done=" << done024 << " pending=" << pending325 << " " << actionescalate << std::endl;26 return 0;27}outputparties=3 done=0 pending=3 escalate
arrivals ← 2, parties ← 3, done ← 2, pending ← 1, action ← (empty)
4int main() {5 int arrivals→ 2 = 2;6 const int parties→ 3 = 3;7 int done→ 2 = arrivals2;8 if (done > parties) {9 done = parties;10 }11 int pending→ 1 = parties3 - done2;1213 std::string action→ (empty);14 if (pending == 0) {action ← wait
15 action = "release";16} else if (pending1 <= 1) {17 action→ wait = "wait";18} else {std::cout << "parties=" << parties
22 std::cout << "parties=" << parties323 << " done=" << done224 << " pending=" << pending125 << " " << actionwait << std::endl;26 return 0;27}outputparties=3 done=2 pending=1 wait