Trees
Build a Binary Tree
Create a fixed seven-node binary tree and render its shape.
Algorithm
The canonical tree is 4(2(1,3),6(5,7)), so this C++ DSA
implementation can be compared directly with the rest of the DSA track.
Basic Implementation
basic.cpp
#include <iostream>
#include <queue>
#include <sstream>
#include <string>
#include <vector>
using namespace std;
struct Node { int value; Node* left; Node* right; Node(int v, Node* l=nullptr, Node* r=nullptr): value(v), left(l), right(r) {} };
string render(Node* node) {
if (node == nullptr) return "_";
if (node->left == nullptr && node->right == nullptr) return to_string(node->value);
return to_string(node->value) + "(" + render(node->left) + "," + render(node->right) + ")";
}
Node* sampleTree() {
return new Node(4, new Node(2, new Node(1), new Node(3)), new Node(6, new Node(5), new Node(7)));
}
string listString(const vector<int>& values) {
stringstream out; out << "[";
for (size_t i = 0; i < values.size(); i++) { if (i) out << ", "; out << values[i]; }
out << "]"; return out.str();
}
int main() { cout << render(sampleTree()) << "\n"; }
Complexity
- Time: O(n)
- Space: O(n)
Implementation notes
- Render tree structure explicitly instead of printing node objects.
- The replay highlights the node, traversal state, queue, path, or search cursor that changes at each step.
node links
A node stores one value plus references to its left and right children.