BFS explores a graph layer by layer, so the first time it reaches a vertex is along a shortest path. Track dist[v] and parent[v] while exploring, then walk parents back from the target to reconstruct the route.

Algorithm

On the canonical graph from graph-adjacency-list, the shortest path from 1 to 6 is [1, 2, 4, 5, 6] with distance 4. The path is rebuilt from parent: 6 -> 5 -> 4 -> 2 -> 1, reversed.

Basic Implementation

basic.cpp
#include <iostream>
#include <vector>
#include <map>
#include <queue>

int main() {
    std::map<int, std::vector<int>> adj;
    adj[1] = {2, 3};
    adj[2] = {1, 4};
    adj[3] = {1, 4};
    adj[4] = {2, 3, 5};
    adj[5] = {4, 6};
    adj[6] = {5};

    int src = 1;
    int dst = 6;
    std::map<int, int> dist;
    std::map<int, int> parent;
    dist[src] = 0;
    parent[src] = 0;
    std::queue<int> q;
    q.push(src);
    while (!q.empty()) {
        int v = q.front();
        q.pop();
        for (int nb : adj[v]) {
            if (dist.find(nb) == dist.end()) {
                dist[nb] = dist[v] + 1;
                parent[nb] = v;
                q.push(nb);
            }
        }
    }
    std::vector<int> path;
    int node = dst;
    while (node != 0) {
        path.push_back(node);
        node = parent[node];
    }
    std::cout << "[";
    for (size_t i = 0; i < path.size(); ++i) {
        if (i > 0) std::cout << ", ";
        std::cout << path[path.size() - 1 - i];
    }
    std::cout << "]" << std::endl;
    std::cout << dist[dst] << std::endl;
    return 0;
}

Complexity

  • Time: O(V + E)
  • Space: O(V)

Implementation notes

  • C++: a std::map dist doubles as the visited check, parent records the predecessor (0 marks the source), and a std::queue gives FIFO order.
  • The replay shows dist, parent, and the queue filling in, then the reconstructed path, matching the lesson spec.
layers equal distance BFS order equals distance in an unweighted graph.