Linear drag pushes back against motion with a force equal to the drag coefficient times speed, so a faster object feels more resistance. The drag coefficient 3 N*s/m times speed 4 m/s gives an opposing drag force of 12 N exactly for the stated toy motion ledger; real cellular motion has variable drag, nonuniform media, stochastic forcing, imaging limits, and biological variability.

A linear drag coefficient maps speed to an opposing force. Exact arithmetic here means exact results for the stated model inputs; measured inputs still carry uncertainty and significant-figure limits.

highlighted = computed this step

Bind speed and drag coefficient

The drag coefficient is 3 N*s/m and the speed is 4 m/s.

3 N*s/m4 m/s3\ \text{N*s/m}\quad4\ \text{m/s}
Linear drag ledgerA training drag coefficient turns speed into opposing force.cellspeeddrag

Coefficient times speed gives drag force

The opposing drag force is 12 N.

3⋅4=12 N3\cdot4=12\ \text{N}
Linear drag ledgerA training drag coefficient turns speed into opposing force.cellspeeddrag