Foundations
Hello Lua
Start with a tiny Lua program that stores a name and prints a greeting.
print
`print` writes a value so you can see what the program produced.
Hello Lua
hello.lua
Replay: real traced execution (multi-file project)
local name = "Lua"
local message = "Hello, " .. name .. "!"
print(message)
local name = "Ada"
local message = "Hello, " .. name .. "!"
print(message)
local name = "Roberto"
local message = "Hello, " .. name .. "!"
print(message)
name ← Lua, message ← Hello, Lua!
1local name→ Lua = "Lua" --@name="Ada", "Roberto"2local message→ Hello, Lua! = "Hello, " .. nameLua .. "!"34print(messageHello, Lua!)outputHello, Lua!
name ← Ada, message ← Hello, Ada!
1local name→ Ada = "Ada"2local message→ Hello, Ada! = "Hello, " .. nameAda .. "!"34print(messageHello, Ada!)outputHello, Ada!
name ← Roberto, message ← Hello, Roberto!
1local name→ Roberto = "Roberto"2local message→ Hello, Roberto! = "Hello, " .. nameRoberto .. "!"34print(messageHello, Roberto!)outputHello, Roberto!
What Happens
namestarts as"Lua".- The message joins
"Hello, ",name, and"!". messagebecomesHello, Lua!.print(message)writesHello, Lua!.
Value Map
| name | message |
| --- | --- |
| Lua | Hello, Lua! |
| Ada | Hello, Ada! |
| Roberto | Hello, Roberto! |
Try It
Exercise: hello.lua
Reproduce Hello, Lua!, then use the pinned names Ada and Roberto to predict each greeting.